if this style ain't inspired by genndy tartakovsky i dont know what it's inspired by, really good work. the ground could use some sort of looping texture tho.
if this style ain't inspired by genndy tartakovsky i dont know what it's inspired by, really good work. the ground could use some sort of looping texture tho.
Hehe, thank you :j I've decided with this kind of style that I wanted to avoid using AE corner pin effects to simulate perspective. That being said, you are right that the ground is pretty barren.
this is pretty damn great, my only criticism would be that some small areas lack depth due to the shading not being "sharp" enough to make some parts clearly distinguishable from eachother, the rest is way too nitpicky to even mention so you did great.
depends on what parts, I was using this as a study of classical art and in many cases a lot of form blends together
deserves frontpage, but i think you forgot to work on that hand on the bottom right.
Thanks! It's a few years old and I missed it at the time. I've never felt inclined to fix it up since.
the composition is outta this world (haha get it) but i think for some improvement you maybe would want to slap some noise/grain on there for a slight bit of texture, and spend a little more time on details (but i'm assuming you had a deadline for this) to make the whole thing pop more.
yes I barely made this one in time. So yes, I also think that I could improve a few thing but I feel like it would be kind of nitpicking at this stage. but Thanks for the review nonetheless, it help to improve
seems like an okay first page, i'd suggest investing in a few alcohol markers and then sticking to flat and neat fills of colour to give your characters a more iconic feel through the use of colour palletes (for example, ONLY yellow for "shocker", and maybe ONLY red for antoher character (with the exception being a colour pallete of 2 or 3 colours.).
Also, the layout of the panels seems very sparse on this page, so unless it's a one off (given by the large title at the bottom, i think it is), i'd condense it a bit more to make each page more worth reading/looking into.
The media I’m using is some pencils for basic outlines, then reoutlining with sharpie pen. I’ve never used alcohol markers before but maybe I can look into it. I’ll also see about adding more per page, I do realize that action is pretty little with so much free space, I intended for the page to just throw you in at the start.
The lighting is super realistic, well done on that. The boat almost really feels like a 3d item rendered in a pixel filter. However the tires look super odd, as if their shadow is part of them and that there's a random line going through them, I think you could fix that with a slightly brighter shadow that'd help distinguish the shadow from the tires.
man, big thanks for pointing that out! I totally overlooked that.. fixed it and it looks much better. ;D
Nice to see (even slightly) colored work from you once in a while, I think you could've used more little nibbles of pure white somewhere other than the the teeth to give off more of a light/dark difference.
I agree with you completely.
he has no nose
Who needs a nose today? Noses are for the weak! ;D
Not bad, but I feel that you could do alot more alot better with a bigger canvas.
I agree, it was done traditionally so by the time I noticed it was too late.
Thanks for the constructive criticism.
Really nice idea, and well done, however I think the skull could use more impactfull lighting (darker darks and lighter lights).
Thank you so much for the advice :)
cool shit n' stuff
Age 22, Male
concept art
grad
United Kingdom
Joined on 3/1/18